Project Morpheus: PS4 VR set for 2016 new updates from PlayStation Blog

Project Morpheus: PS4 VR is once again in the spotlight after hearing about it a year ago, when Sony chose the GDC 2014 to present its first virtual reality helmet, dubbed Project Morpheus. Its founder Shuhei Yoshida, president of Sony Worldwide Studios, in an interview he had at GDC 2014 said “We believe VR will shape the future of games, and I can’t wait for you to try Project Morpheus when it launches in the first half of 2016.”

And now according to Sony the project has been updated, here the new changes.

  • OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
  • 120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
  • Super low latency: We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
  • More accurate tracking: To make positional tracking more precise, we’ve added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
  • User-friendly design: We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

One point we need to talk about is the screen, integrating OLED technology with HD resolution of 1920 x 1080 pixels and 120 Hz refresh, making it possible to achieve 60fps or 120fps in games, a very positive thing for this type of device. The screen is 5.7 inches. The latency has been reduced to the maximum.

 

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